2021-06-03 09:38:34 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct VertexInputs {
|
|
|
|
int loc0;
|
|
|
|
uint loc1;
|
|
|
|
float loc2;
|
|
|
|
float4 loc3;
|
|
|
|
};
|
2022-02-09 23:55:51 +00:00
|
|
|
|
2021-06-03 09:38:34 +00:00
|
|
|
struct tint_symbol_2 {
|
|
|
|
int loc0 [[attribute(0)]];
|
|
|
|
uint loc1 [[attribute(1)]];
|
|
|
|
float loc2 [[attribute(2)]];
|
|
|
|
float4 loc3 [[attribute(3)]];
|
|
|
|
};
|
2022-02-09 23:55:51 +00:00
|
|
|
|
2021-06-03 09:38:34 +00:00
|
|
|
struct tint_symbol_3 {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 tint_symbol_inner(VertexInputs inputs) {
|
2021-06-03 09:38:34 +00:00
|
|
|
int const i = inputs.loc0;
|
|
|
|
uint const u = inputs.loc1;
|
|
|
|
float const f = inputs.loc2;
|
|
|
|
float4 const v = inputs.loc3;
|
2022-06-01 10:08:29 +00:00
|
|
|
return float4(0.0f);
|
2021-08-04 22:15:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
|
|
VertexInputs const tint_symbol_4 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
|
|
|
|
float4 const inner_result = tint_symbol_inner(tint_symbol_4);
|
|
|
|
tint_symbol_3 wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
2021-06-03 09:38:34 +00:00
|
|
|
}
|
|
|
|
|