2017-05-31 00:03:44 +00:00
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-07-06 18:41:13 +00:00
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#ifndef BACKEND_FORWARD_H_
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#define BACKEND_FORWARD_H_
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2017-05-31 00:03:44 +00:00
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#include <cstdint>
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namespace backend {
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class BindGroupBase;
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class BindGroupBuilder;
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class BindGroupLayoutBase;
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class BindGroupLayoutBuilder;
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class BufferBase;
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class BufferBuilder;
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class BufferViewBase;
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class BufferViewBuilder;
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2017-07-14 14:58:07 +00:00
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class ComputePipelineBase;
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class ComputePipelineBuilder;
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2017-05-31 00:03:44 +00:00
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class CommandBufferBase;
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class CommandBufferBuilder;
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class DepthStencilStateBase;
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class DepthStencilStateBuilder;
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class FramebufferBase;
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class FramebufferBuilder;
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class InputStateBase;
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class InputStateBuilder;
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class PipelineLayoutBase;
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class PipelineLayoutBuilder;
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class QueueBase;
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class QueueBuilder;
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class RenderPassBase;
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class RenderPassBuilder;
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2017-07-14 14:58:07 +00:00
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class RenderPipelineBase;
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class RenderPipelineBuilder;
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class SamplerBase;
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class SamplerBuilder;
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class ShaderModuleBase;
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class ShaderModuleBuilder;
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class TextureBase;
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class TextureBuilder;
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class TextureViewBase;
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class TextureViewBuilder;
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class DeviceBase;
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template<typename T>
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class Ref;
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template<typename T>
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class PerStage;
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enum PushConstantType : uint8_t;
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}
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2017-07-06 18:41:13 +00:00
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#endif // BACKEND_FORWARD_H_
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