dawn-cmake/test/tint/builtins/extractBits/scalar/u32.spvasm.expected.wgsl

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WebGPU Shading Language
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fn f_1() {
var v : u32 = 0u;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_13 : u32 = v;
let x_14 : u32 = offset_1;
let x_15 : u32 = count;
let x_11 : u32 = extractBits(x_13, x_14, x_15);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}