16 lines
283 B
WebGPU Shading Language
16 lines
283 B
WebGPU Shading Language
|
fn f_1() {
|
||
|
var v : u32 = 0u;
|
||
|
var offset_1 : u32 = 0u;
|
||
|
var count : u32 = 0u;
|
||
|
let x_13 : u32 = v;
|
||
|
let x_14 : u32 = offset_1;
|
||
|
let x_15 : u32 = count;
|
||
|
let x_11 : u32 = extractBits(x_13, x_14, x_15);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
@stage(compute) @workgroup_size(1, 1, 1)
|
||
|
fn f() {
|
||
|
f_1();
|
||
|
}
|