53 lines
1.3 KiB
HLSL
53 lines
1.3 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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const int x_27 = asint(x_6[1].x);
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a = x_27;
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const int x_29 = asint(x_6[3].x);
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i = -(x_29);
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while (true) {
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const int x_36 = (i + 1);
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i = x_36;
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const int x_39 = asint(x_6[2].x);
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if ((reversebits(x_36) <= x_39)) {
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} else {
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break;
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}
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a = (a + 1);
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}
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const int x_44 = a;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_44 == x_46)) {
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const int x_52 = asint(x_6[2].x);
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const int x_55 = asint(x_6[1].x);
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const int x_58 = asint(x_6[1].x);
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const int x_61 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_52), float(x_55), float(x_58), float(x_61));
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} else {
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const int x_65 = asint(x_6[1].x);
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const float x_66 = float(x_65);
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x_GLF_color = float4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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