110 lines
3.5 KiB
HLSL
110 lines
3.5 KiB
HLSL
|
uint tint_pack4x8unorm(float4 param_0) {
|
||
|
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
|
||
|
return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
|
||
|
}
|
||
|
|
||
|
float4 tint_unpack4x8snorm(uint param_0) {
|
||
|
int j = int(param_0);
|
||
|
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
|
||
|
return clamp(float4(i) / 127.0, -1.0, 1.0);
|
||
|
}
|
||
|
|
||
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
||
|
uint4 x_6[2];
|
||
|
};
|
||
|
cbuffer cbuffer_x_10 : register(b1, space0) {
|
||
|
uint4 x_10[4];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
uint a = 0u;
|
||
|
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
bool x_85 = false;
|
||
|
bool x_97 = false;
|
||
|
bool x_109 = false;
|
||
|
bool x_86_phi = false;
|
||
|
bool x_98_phi = false;
|
||
|
bool x_110_phi = false;
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
||
|
a = tint_pack4x8unorm(float4(x_36, x_36, x_36, x_36));
|
||
|
v1 = tint_unpack4x8snorm(a);
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
const float x_45 = asfloat(x_6[1].x);
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const float x_48 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
const float x_51 = asfloat(x_6[1].x);
|
||
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
||
|
const float x_54 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
||
|
const float x_57 = asfloat(x_6[1].x);
|
||
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
||
|
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
||
|
const float x_63 = asfloat(x_6[1].x);
|
||
|
ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
|
||
|
const int x_67 = asint(x_10[1].x);
|
||
|
const float x_69 = v1[x_67];
|
||
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
||
|
const int x_71 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
||
|
const float x_73 = ref[x_71];
|
||
|
const bool x_74 = (x_69 == x_73);
|
||
|
x_86_phi = x_74;
|
||
|
if (x_74) {
|
||
|
const int x_78 = asint(x_10[3].x);
|
||
|
const float x_80 = v1[x_78];
|
||
|
const int x_82 = asint(x_10[2].x);
|
||
|
const float x_84 = ref[x_82];
|
||
|
x_85 = (x_80 == x_84);
|
||
|
x_86_phi = x_85;
|
||
|
}
|
||
|
const bool x_86 = x_86_phi;
|
||
|
x_98_phi = x_86;
|
||
|
if (x_86) {
|
||
|
const int x_90 = asint(x_10[2].x);
|
||
|
const float x_92 = v1[x_90];
|
||
|
const int x_94 = asint(x_10[3].x);
|
||
|
const float x_96 = ref[x_94];
|
||
|
x_97 = (x_92 == x_96);
|
||
|
x_98_phi = x_97;
|
||
|
}
|
||
|
const bool x_98 = x_98_phi;
|
||
|
x_110_phi = x_98;
|
||
|
if (x_98) {
|
||
|
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
|
||
|
const int x_102 = asint(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]);
|
||
|
const float x_104 = v1[x_102];
|
||
|
const int x_106 = asint(x_10[1].x);
|
||
|
const float x_108 = ref[x_106];
|
||
|
x_109 = (x_104 == x_108);
|
||
|
x_110_phi = x_109;
|
||
|
}
|
||
|
if (x_110_phi) {
|
||
|
const int x_115 = asint(x_10[3].x);
|
||
|
const int x_118 = asint(x_10[1].x);
|
||
|
const int x_121 = asint(x_10[1].x);
|
||
|
const int x_124 = asint(x_10[3].x);
|
||
|
x_GLF_color = float4(float(x_115), float(x_118), float(x_121), float(x_124));
|
||
|
} else {
|
||
|
const int x_128 = asint(x_10[1].x);
|
||
|
const float x_130 = v1[x_128];
|
||
|
x_GLF_color = float4(x_130, x_130, x_130, x_130);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|