99 lines
2.7 KiB
WebGPU Shading Language
99 lines
2.7 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<f32, 7>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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[[group(0), binding(0)]] var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : u32;
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var v1 : vec4<f32>;
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var E : f32;
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var x_75 : bool;
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var x_92 : bool;
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var x_109 : bool;
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var x_76_phi : bool;
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var x_93_phi : bool;
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var x_110_phi : bool;
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let x_41 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_43 : f32 = x_6.x_GLF_uniform_float_values[1];
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a = pack2x16unorm(vec2<f32>(x_41, x_43));
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let x_46 : u32 = a;
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v1 = unpack4x8snorm(x_46);
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E = 0.01;
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let x_49 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_51 : f32 = v1[x_49];
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let x_53 : f32 = x_6.x_GLF_uniform_float_values[2];
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let x_55 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_59 : f32 = E;
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let x_60 : bool = (abs((x_51 - (x_53 / x_55))) < x_59);
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x_76_phi = x_60;
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if (x_60) {
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let x_64 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_66 : f32 = v1[x_64];
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let x_68 : f32 = x_6.x_GLF_uniform_float_values[4];
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let x_70 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_74 : f32 = E;
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x_75 = (abs((x_66 - (x_68 / x_70))) < x_74);
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x_76_phi = x_75;
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}
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let x_76 : bool = x_76_phi;
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x_93_phi = x_76;
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if (x_76) {
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let x_80 : i32 = x_10.x_GLF_uniform_int_values[3];
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let x_82 : f32 = v1[x_80];
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let x_84 : f32 = x_6.x_GLF_uniform_float_values[5];
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let x_87 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_91 : f32 = E;
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x_92 = (abs((x_82 - (-(x_84) / x_87))) < x_91);
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x_93_phi = x_92;
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}
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let x_93 : bool = x_93_phi;
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x_110_phi = x_93;
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if (x_93) {
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let x_97 : i32 = x_10.x_GLF_uniform_int_values[0];
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let x_99 : f32 = v1[x_97];
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let x_101 : f32 = x_6.x_GLF_uniform_float_values[6];
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let x_104 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_108 : f32 = E;
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x_109 = (abs((x_99 - (-(x_101) / x_104))) < x_108);
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x_110_phi = x_109;
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}
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let x_110 : bool = x_110_phi;
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if (x_110) {
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let x_115 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_118 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_121 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_124 : i32 = x_10.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_115), f32(x_118), f32(x_121), f32(x_124));
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} else {
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let x_128 : f32 = x_6.x_GLF_uniform_float_values[5];
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x_GLF_color = vec4<f32>(x_128, x_128, x_128, x_128);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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