66 lines
1.4 KiB
Plaintext
66 lines
1.4 KiB
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct buf0 {
|
||
|
/* 0x0000 */ int one;
|
||
|
};
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
float4 func_(constant buf0& x_6) {
|
||
|
int const x_48 = x_6.one;
|
||
|
if ((x_48 == 1)) {
|
||
|
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
|
||
|
int i = 0;
|
||
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
i = 0;
|
||
|
while (true) {
|
||
|
int const x_33 = i;
|
||
|
int const x_35 = x_6.one;
|
||
|
if ((x_33 <= x_35)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
int const x_38 = i;
|
||
|
switch(x_38) {
|
||
|
case 1: {
|
||
|
float4 const x_43 = func_(x_6);
|
||
|
*(tint_symbol_4) = x_43;
|
||
|
/* fallthrough */
|
||
|
}
|
||
|
default: {
|
||
|
/* fallthrough */
|
||
|
}
|
||
|
case 0: {
|
||
|
(*(tint_symbol_4)).y = 0.0f;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
int const x_44 = i;
|
||
|
i = (x_44 + 1);
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
|
||
|
thread float4 tint_symbol_5 = 0.0f;
|
||
|
main_1(x_6, &(tint_symbol_5));
|
||
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|
||
|
|