87 lines
2.3 KiB
HLSL
87 lines
2.3 KiB
HLSL
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void set_float4(inout float4 vec, int idx, float val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[2];
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};
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cbuffer cbuffer_x_11 : register(b1, space0) {
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uint4 x_11[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int i = 0;
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int j = 0;
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int k = 0;
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color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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i = x_37;
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while (true) {
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const int x_42 = i;
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const int x_44 = asint(x_7[1].x);
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if ((x_42 < x_44)) {
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} else {
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break;
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}
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switch(i) {
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case 2: {
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const int x_83 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_85 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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set_float4(color, x_83, x_85);
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break;
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}
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case 1: {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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j = x_52;
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{
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for(; (i > i); j = (j + 1)) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_62 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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k = x_62;
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{
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for(; (k < i); k = (k + 1)) {
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const int x_71 = k;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_73 = asfloat(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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set_float4(color, x_71, x_73);
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}
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}
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}
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}
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const int x_79 = i;
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_81 = asfloat(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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set_float4(color, x_79, x_81);
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break;
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}
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default: {
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break;
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}
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}
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{
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i = (i + 1);
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}
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}
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x_GLF_color = color;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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