41 lines
827 B
WebGPU Shading Language
41 lines
827 B
WebGPU Shading Language
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[[block]]
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struct buf0 {
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two : f32;
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};
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : f32;
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var b : f32;
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let x_33 : f32 = gl_FragCoord.x;
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a = dpdx(cos(x_33));
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let x_37 : f32 = x_8.two;
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let x_38 : f32 = a;
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b = mix(2.0, x_37, x_38);
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let x_40 : f32 = b;
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let x_42 : f32 = b;
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if (((x_40 >= 1.899999976) && (x_42 <= 2.099999905))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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