68 lines
1.5 KiB
WebGPU Shading Language
68 lines
1.5 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var sum : i32;
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var i : i32;
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a = 65536;
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let x_29 : i32 = x_7.x_GLF_uniform_int_values[0];
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sum = x_29;
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let x_31 : i32 = x_7.x_GLF_uniform_int_values[1];
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if ((1 == x_31)) {
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let x_35 : i32 = a;
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a = (x_35 - 1);
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}
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i = 0;
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loop {
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let x_41 : i32 = i;
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let x_42 : i32 = a;
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if ((x_41 < x_42)) {
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} else {
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break;
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}
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let x_45 : i32 = i;
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let x_46 : i32 = sum;
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sum = (x_46 + x_45);
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continuing {
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let x_49 : i32 = x_7.x_GLF_uniform_int_values[2];
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let x_50 : i32 = i;
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i = (x_50 + x_49);
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}
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}
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let x_52 : i32 = sum;
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let x_54 : i32 = x_7.x_GLF_uniform_int_values[3];
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if ((x_52 == x_54)) {
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let x_60 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_63 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_66 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_69 : i32 = x_7.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_60), f32(x_63), f32(x_66), f32(x_69));
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} else {
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let x_73 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_74 : f32 = f32(x_73);
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x_GLF_color = vec4<f32>(x_74, x_74, x_74, x_74);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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