45 lines
939 B
WebGPU Shading Language
45 lines
939 B
WebGPU Shading Language
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var data : array<f32, 10>;
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var i : i32;
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data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
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i = 0;
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loop {
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let x_7 : i32 = i;
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if ((x_7 < 10)) {
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} else {
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break;
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}
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let x_50 : f32 = gl_FragCoord.x;
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if ((x_50 < 0.0)) {
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discard;
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}
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let x_8 : i32 = i;
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let x_55 : f32 = data[x_8];
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data[0] = x_55;
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continuing {
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let x_9 : i32 = i;
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i = (x_9 + 1);
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}
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}
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let x_58 : f32 = data[0];
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x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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