55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct BST {
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int data;
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int leftIndex;
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int rightIndex;
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};
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struct tint_array_wrapper {
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BST arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void makeTreeNode_struct_BST_i1_i1_i11_(thread BST* const tree) {
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(*(tree)).rightIndex = 1;
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return;
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}
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void main_1(thread float4* const tint_symbol_4) {
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tint_array_wrapper tree_1 = {};
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BST param = {};
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tint_array_wrapper const x_37 = tree_1;
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param = x_37.arr[0u];
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makeTreeNode_struct_BST_i1_i1_i11_(&(param));
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BST const x_40 = param;
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tint_array_wrapper const x_41 = tree_1;
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tint_array_wrapper x_42_1 = x_41;
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x_42_1.arr[0u] = x_40;
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tint_array_wrapper const x_42 = x_42_1;
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tree_1 = x_42;
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tint_array_wrapper const x_11 = tree_1;
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if ((x_11.arr[0u].rightIndex == 0)) {
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while (true) {
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}
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return;
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}
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tint_array_wrapper const x_12 = tree_1;
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*(tint_symbol_4) = float4(float(x_12.arr[0u].rightIndex), 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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