2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float arr[9];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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float4x3 m43 = float4x3(0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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float4x3 tempm43 = float4x3(0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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tint_array_wrapper sums = {};
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int idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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while (true) {
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if (true) {
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} else {
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break;
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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int const x_16 = ll1;
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if ((x_16 >= 5)) {
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break;
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}
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int const x_17 = ll1;
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ll1 = (x_17 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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while (true) {
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int const x_19 = c;
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if ((x_19 < 1)) {
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} else {
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break;
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}
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int const x_20 = ll2;
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if ((x_20 >= 0)) {
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break;
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}
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int const x_21 = ll2;
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ll2 = (x_21 + 1);
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float4x3 const x_92 = m43;
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tempm43 = x_92;
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ll3 = 0;
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d = 0;
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while (true) {
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int const x_23 = ll4;
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if ((1 < x_23)) {
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} else {
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break;
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}
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int const x_24 = d;
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int const x_25 = d;
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int const x_26 = d;
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int const x_27 = r;
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int const x_28 = r;
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int const x_29 = r;
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2021-07-26 17:34:58 +00:00
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tempm43[select(0, x_26, ((x_24 >= 0) & (x_25 < 4)))][select(0, x_29, ((x_27 >= 0) & (x_28 < 3)))] = 1.0f;
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2021-07-23 13:10:12 +00:00
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{
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int const x_30 = d;
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d = (x_30 + 1);
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}
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}
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int const x_32 = idx;
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int const x_33 = idx;
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int const x_34 = idx;
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2021-07-26 17:34:58 +00:00
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int const x_111 = select(0, x_34, ((x_32 >= 0) & (x_33 < 9)));
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2021-07-23 13:10:12 +00:00
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int const x_35 = c;
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float const x_113 = m43[x_35].y;
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float const x_115 = sums.arr[x_111];
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sums.arr[x_111] = (x_115 + x_113);
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{
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int const x_36 = c;
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c = (x_36 + 1);
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}
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}
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int const x_38 = idx;
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idx = (x_38 + 1);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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