2021-07-26 22:19:48 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2022-10-26 18:36:44 +00:00
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void textureNumSamples_ecd321(depth2d_ms<float, access::read> tint_symbol_1) {
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uint res = tint_symbol_1.get_num_samples();
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2021-08-04 22:15:28 +00:00
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}
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2022-02-09 23:55:51 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-08-04 22:15:28 +00:00
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float4 vertex_main_inner(depth2d_ms<float, access::read> tint_symbol_2) {
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2022-10-26 18:36:44 +00:00
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textureNumSamples_ecd321(tint_symbol_2);
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2022-06-01 10:08:29 +00:00
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return float4(0.0f);
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2021-07-26 22:19:48 +00:00
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}
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vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
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2021-08-04 22:15:28 +00:00
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-07-26 22:19:48 +00:00
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}
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fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
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2022-10-26 18:36:44 +00:00
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textureNumSamples_ecd321(tint_symbol_4);
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2021-07-26 22:19:48 +00:00
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return;
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}
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kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
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2022-10-26 18:36:44 +00:00
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textureNumSamples_ecd321(tint_symbol_5);
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2021-07-26 22:19:48 +00:00
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return;
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}
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