2021-07-13 12:18:13 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-08-23 21:45:23 +00:00
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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2021-08-23 21:45:23 +00:00
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return vec<T, M>(lhs) * rhs;
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}
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2021-07-13 12:18:13 +00:00
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struct Inner {
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/* 0x0000 */ int x;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ Inner arr[4];
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};
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struct S {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ int2 g;
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/* 0x0038 */ int2 h;
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/* 0x0040 */ float2x3 i;
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/* 0x0060 */ float3x2 j;
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/* 0x0078 */ int8_t tint_pad_1[8];
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/* 0x0080 */ Inner k;
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/* 0x0090 */ tint_array_wrapper l;
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};
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2021-10-28 15:00:39 +00:00
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kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) {
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int3 const a = (*(tint_symbol_1)).a;
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int const b = (*(tint_symbol_1)).b;
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uint3 const c = (*(tint_symbol_1)).c;
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uint const d = (*(tint_symbol_1)).d;
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float3 const e = (*(tint_symbol_1)).e;
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float const f = (*(tint_symbol_1)).f;
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int2 const g = (*(tint_symbol_1)).g;
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int2 const h = (*(tint_symbol_1)).h;
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float2x3 const i = (*(tint_symbol_1)).i;
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float3x2 const j = (*(tint_symbol_1)).j;
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Inner const k = (*(tint_symbol_1)).k;
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tint_array_wrapper const l = (*(tint_symbol_1)).l;
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2021-07-13 12:18:13 +00:00
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return;
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}
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