dawn-cmake/test/bug/tint/1076.wgsl.expected.wgsl

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WebGPU Shading Language
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struct FragIn {
@location(0)
a : f32;
@builtin(sample_mask)
mask : u32;
}
@stage(fragment)
fn main(in : FragIn, @location(1) b : f32) -> FragIn {
if ((in.mask == 0u)) {
return in;
}
return FragIn(b, 1u);
}