dawn-cmake/test/intrinsics/gen/arrayLength/cfca0a.wgsl.expected.wgsl

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WebGPU Shading Language
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struct SB_RO {
arg_0 : array<u32>;
}
@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
fn arrayLength_cfca0a() {
var res : u32 = arrayLength(&(sb_ro.arg_0));
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
arrayLength_cfca0a();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
arrayLength_cfca0a();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
arrayLength_cfca0a();
}