2021-11-16 15:15:36 +00:00
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#version 310 es
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precision mediump float;
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2022-01-24 17:17:22 +00:00
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uniform highp sampler3D arg_0_arg_1;
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2021-11-16 15:15:36 +00:00
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void textureSample_100dc0() {
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2022-01-24 17:17:22 +00:00
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vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
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2021-11-16 15:15:36 +00:00
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}
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void fragment_main() {
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textureSample_100dc0();
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return;
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}
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void main() {
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fragment_main();
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}
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