dawn-cmake/test/intrinsics/repeated_use.wgsl.expected....

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WebGPU Shading Language
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[[stage(compute), workgroup_size(1)]]
fn main() {
_ = isNormal(vec4<f32>());
_ = isNormal(vec4<f32>(1.0));
_ = isNormal(vec4<f32>(1.0, 2.0, 3.0, 4.0));
_ = isNormal(vec3<f32>());
_ = isNormal(vec3<f32>(1.0));
_ = isNormal(vec3<f32>(1.0, 2.0, 3.0));
_ = isNormal(vec2<f32>());
_ = isNormal(vec2<f32>(1.0));
_ = isNormal(vec2<f32>(1.0, 2.0));
_ = isNormal(1.0);
_ = isNormal(2.0);
_ = isNormal(3.0);
}