dawn-cmake/test/tint/expressions/bitcast/vector/f32-u32.wgsl.expected.glsl

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#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
uvec3 b = floatBitsToUint(a);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}