#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
void bar() {
}
vec4 tint_symbol() {
vec2 a = vec2(0.0f, 0.0f);
bar();
return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;