dawn-cmake/test/vk-gl-cts/graphicsfuzz/if-and-switch/0.wgsl

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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2>;
var x_32 : f32;
x_32 = x_6.injectionSwitch.x;
data[0] = x_32;
let x_34 : ptr<function, f32> = &(data[1]);
*(x_34) = x_32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_35 : f32 = *(x_34);
if ((x_35 > 1.0)) {
var x_43_phi : f32;
let x_39 : i32 = i32(x_32);
x_43_phi = 0.0;
switch(x_39) {
case 0: {
x_43_phi = 1.0;
fallthrough;
}
case 1: {
let x_43 : f32 = x_43_phi;
data[x_39] = x_43;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
default: {
}
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}