dawn-cmake/test/tint/builtins/gen/frexp/eabd40.wgsl.expected.glsl

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#version 310 es
struct frexp_result {
float sig;
int exp;
};
frexp_result tint_frexp(float param_0) {
frexp_result result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_eabd40() {
frexp_result res = tint_frexp(1.0f);
}
vec4 vertex_main() {
frexp_eabd40();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct frexp_result {
float sig;
int exp;
};
frexp_result tint_frexp(float param_0) {
frexp_result result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_eabd40() {
frexp_result res = tint_frexp(1.0f);
}
void fragment_main() {
frexp_eabd40();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct frexp_result {
float sig;
int exp;
};
frexp_result tint_frexp(float param_0) {
frexp_result result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_eabd40() {
frexp_result res = tint_frexp(1.0f);
}
void compute_main() {
frexp_eabd40();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}