dawn-cmake/src/tests/DawnTest.h

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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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#include "dawn/dawncpp.h"
#include "dawn_native/DawnNative.h"
#include <gtest/gtest.h>
#include <memory>
#include <unordered_map>
#include <vector>
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// Getting data back from Dawn is done in an async manners so all expectations are "deferred"
// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
// so resources should have the TransferSrc allowed usage bit if you want to add expectations on
// them.
#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), \
new detail::ExpectEq<uint32_t>(expected))
#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \
new detail::ExpectEq<uint32_t>(expected, count))
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// Test a pixel of the mip level 0 of a 2D texture.
#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(RGBA8), \
new detail::ExpectEq<RGBA8>(expected))
#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \
sizeof(RGBA8), \
new detail::ExpectEq<RGBA8>(expected, (width) * (height)))
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// Should only be used to test validation of function that can't be tested by regular validation
// tests;
#define ASSERT_DEVICE_ERROR(statement) \
StartExpectDeviceError(); \
statement; \
FlushWire(); \
ASSERT_TRUE(EndExpectDeviceError());
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struct RGBA8 {
constexpr RGBA8() : RGBA8(0, 0, 0, 0) {
}
constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) {
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}
bool operator==(const RGBA8& other) const;
bool operator!=(const RGBA8& other) const;
uint8_t r, g, b, a;
};
std::ostream& operator<<(std::ostream& stream, const RGBA8& color);
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struct DawnTestParam {
explicit DawnTestParam(dawn_native::BackendType backendType) : backendType(backendType) {
}
dawn_native::BackendType backendType;
std::vector<const char*> forceEnabledWorkarounds;
};
// Shorthands for backend types used in the DAWN_INSTANTIATE_TEST
extern const DawnTestParam D3D12Backend;
extern const DawnTestParam MetalBackend;
extern const DawnTestParam OpenGLBackend;
extern const DawnTestParam VulkanBackend;
DawnTestParam ForceWorkarounds(const DawnTestParam& originParam,
std::initializer_list<const char*> forceEnabledWorkarounds);
struct GLFWwindow;
namespace utils {
class BackendBinding;
class TerribleCommandBuffer;
} // namespace utils
namespace detail {
class Expectation;
} // namespace detail
namespace dawn_wire {
class WireClient;
class WireServer;
} // namespace dawn_wire
void InitDawnEnd2EndTestEnvironment(int argc, char** argv);
class DawnTestEnvironment : public testing::Environment {
public:
DawnTestEnvironment(int argc, char** argv);
~DawnTestEnvironment() = default;
void SetUp() override;
bool UsesWire() const;
dawn_native::Instance* GetInstance() const;
GLFWwindow* GetWindowForBackend(dawn_native::BackendType type) const;
private:
void CreateBackendWindow(dawn_native::BackendType type);
bool mUseWire = false;
bool mEnableBackendValidation = false;
std::unique_ptr<dawn_native::Instance> mInstance;
// Windows don't usually like to be bound to one API than the other, for example switching
// from Vulkan to OpenGL causes crashes on some drivers. Because of this, we lazily created
// a window for each backing API.
std::unordered_map<dawn_native::BackendType, GLFWwindow*> mWindows;
};
class DawnTest : public ::testing::TestWithParam<DawnTestParam> {
public:
DawnTest();
~DawnTest();
void SetUp() override;
void TearDown() override;
bool IsD3D12() const;
bool IsMetal() const;
bool IsOpenGL() const;
bool IsVulkan() const;
bool IsAMD() const;
bool IsARM() const;
bool IsImgTec() const;
bool IsIntel() const;
bool IsNvidia() const;
bool IsQualcomm() const;
bool IsWindows() const;
bool IsLinux() const;
bool IsMacOS() const;
bool UsesWire() const;
void StartExpectDeviceError();
bool EndExpectDeviceError();
protected:
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dawn::Device device;
dawn::Queue queue;
dawn::SwapChain swapchain;
DawnProcTable backendProcs = {};
DawnDevice backendDevice = nullptr;
// Helper methods to implement the EXPECT_ macros
std::ostringstream& AddBufferExpectation(const char* file,
int line,
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const dawn::Buffer& buffer,
uint64_t offset,
uint64_t size,
detail::Expectation* expectation);
std::ostringstream& AddTextureExpectation(const char* file,
int line,
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const dawn::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height,
uint32_t level,
uint32_t slice,
uint32_t pixelSize,
detail::Expectation* expectation);
void WaitABit();
void FlushWire();
void SwapBuffersForCapture();
private:
// Things used to set up testing through the Wire.
std::unique_ptr<dawn_wire::WireServer> mWireServer;
std::unique_ptr<dawn_wire::WireClient> mWireClient;
std::unique_ptr<utils::TerribleCommandBuffer> mC2sBuf;
std::unique_ptr<utils::TerribleCommandBuffer> mS2cBuf;
// Tracking for validation errors
static void OnDeviceError(const char* message, DawnCallbackUserdata userdata);
bool mExpectError = false;
bool mError = false;
// MapRead buffers used to get data for the expectations
struct ReadbackSlot {
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dawn::Buffer buffer;
uint64_t bufferSize;
const void* mappedData = nullptr;
};
std::vector<ReadbackSlot> mReadbackSlots;
// Maps all the buffers and fill ReadbackSlot::mappedData
void MapSlotsSynchronously();
static void SlotMapReadCallback(DawnBufferMapAsyncStatus status,
const void* data,
uint64_t dataLength,
DawnCallbackUserdata userdata);
size_t mNumPendingMapOperations = 0;
// Reserve space where the data for an expectation can be copied
struct ReadbackReservation {
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dawn::Buffer buffer;
size_t slot;
uint64_t offset;
};
ReadbackReservation ReserveReadback(uint64_t readbackSize);
struct DeferredExpectation {
const char* file;
int line;
size_t readbackSlot;
uint64_t readbackOffset;
uint64_t size;
uint32_t rowBytes;
uint32_t rowPitch;
std::unique_ptr<detail::Expectation> expectation;
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=54316
// Use unique_ptr because of missing move/copy constructors on std::basic_ostringstream
std::unique_ptr<std::ostringstream> message;
};
std::vector<DeferredExpectation> mDeferredExpectations;
// Assuming the data is mapped, checks all expectations
void ResolveExpectations();
std::unique_ptr<utils::BackendBinding> mBinding;
dawn_native::PCIInfo mPCIInfo;
};
// Instantiate the test once for each backend provided after the first argument. Use it like this:
// DAWN_INSTANTIATE_TEST(MyTestFixture, MetalBackend, OpenGLBackend)
#define DAWN_INSTANTIATE_TEST(testName, firstParam, ...) \
const decltype(firstParam) testName##params[] = {firstParam, ##__VA_ARGS__}; \
INSTANTIATE_TEST_SUITE_P( \
, testName, \
testing::ValuesIn(::detail::FilterBackends( \
testName##params, sizeof(testName##params) / sizeof(firstParam))), \
::detail::GetParamName)
// Skip a test when the given condition is satisfied.
#define DAWN_SKIP_TEST_IF(condition) \
if (condition) { \
std::cout << "Test skipped: " #condition "." << std::endl; \
return; \
}
namespace detail {
// Helper functions used for DAWN_INSTANTIATE_TEST
bool IsBackendAvailable(dawn_native::BackendType type);
std::vector<DawnTestParam> FilterBackends(const DawnTestParam* params, size_t numParams);
std::string GetParamName(const testing::TestParamInfo<DawnTestParam>& info);
// All classes used to implement the deferred expectations should inherit from this.
class Expectation {
public:
virtual ~Expectation() = default;
// Will be called with the buffer or texture data the expectation should check.
virtual testing::AssertionResult Check(const void* data, size_t size) = 0;
};
// Expectation that checks the data is equal to some expected values.
template <typename T>
class ExpectEq : public Expectation {
public:
ExpectEq(T singleValue);
ExpectEq(const T* values, const unsigned int count);
testing::AssertionResult Check(const void* data, size_t size) override;
private:
std::vector<T> mExpected;
};
extern template class ExpectEq<uint8_t>;
extern template class ExpectEq<uint32_t>;
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extern template class ExpectEq<RGBA8>;
} // namespace detail