32 lines
343 B
WebGPU Shading Language
32 lines
343 B
WebGPU Shading Language
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struct S {
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before : i32,
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m : mat4x2<f32>,
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after : i32,
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}
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@group(0) @binding(0) var<uniform> u : array<S, 4>;
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fn a(a : array<S, 4>) {
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}
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fn b(s : S) {
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}
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fn c(m : mat4x2<f32>) {
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}
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fn d(v : vec2<f32>) {
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}
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fn e(f : f32) {
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}
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@compute @workgroup_size(1)
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fn f() {
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a(u);
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b(u[2]);
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c(u[2].m);
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d(u[0].m[1].yx);
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e(u[0].m[1].yx.x);
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}
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