@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba8snorm, write>;
fn textureStore_2ed2a3() {
textureStore(arg_0, 1, vec4<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_2ed2a3();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {