fn cross_041cb0() {
var arg_0 = vec3<f32>();
var arg_1 = vec3<f32>();
var res : vec3<f32> = cross(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
cross_041cb0();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {