fn max_0c0aae() {
var arg_0 = 1u;
var arg_1 = 1u;
var res : u32 = max(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_0c0aae();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {