20 lines
321 B
Plaintext
20 lines
321 B
Plaintext
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
uniform highp sampler2DArray arg_0_arg_1;
|
||
|
|
||
|
void textureSample_6717ca() {
|
||
|
vec2 arg_2 = vec2(0.0f);
|
||
|
int arg_3 = 1;
|
||
|
vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3)));
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSample_6717ca();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|