dawn-cmake/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1;
void textureSample_ea7030() {
vec3 arg_2 = vec3(0.0f);
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
}
void fragment_main() {
textureSample_ea7030();
}
void main() {
fragment_main();
return;
}