2021-11-16 15:15:36 +00:00
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#version 310 es
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precision mediump float;
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2022-09-02 19:19:10 +00:00
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layout(binding = 0) uniform S_ubo {
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2021-11-16 15:15:36 +00:00
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mat3 matrix;
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vec3 vector;
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} data;
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void tint_symbol() {
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vec3 x = (data.vector * data.matrix);
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}
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2022-01-26 16:48:55 +00:00
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2021-11-16 15:15:36 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2021-11-16 15:15:36 +00:00
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}
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