dawn-cmake/test/tint/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(binding = 0) uniform S_ubo {
mat4x3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec4 x = (data.vector * data.matrix);
}
void main() {
tint_symbol();
return;
}