dawn-cmake/test/tint/shader_io/shared_struct_storage_buffe...

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#version 310 es
precision mediump float;
layout(location = 0) in float f_1;
layout(location = 1) flat in uint u_1;
struct S {
float f;
uint u;
vec4 v;
};
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
S inner;
} tint_symbol;
void frag_main(S tint_symbol_1) {
float f = tint_symbol_1.f;
uint u = tint_symbol_1.u;
vec4 v = tint_symbol_1.v;
tint_symbol.inner = tint_symbol_1;
}
void main() {
S tint_symbol_2 = S(f_1, u_1, gl_FragCoord);
frag_main(tint_symbol_2);
return;
}