dawn-cmake/test/expressions/literals/inf.spvasm.expected.glsl

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#version 310 es
precision mediump float;
layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u));
return;
}
struct main_out {
vec4 out_var_SV_TARGET_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
return;
}