2017-04-20 18:38:20 +00:00
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_COMMON_COMMANDS_H_
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#define BACKEND_COMMON_COMMANDS_H_
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2017-05-16 21:04:22 +00:00
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#include "Framebuffer.h"
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#include "RenderPass.h"
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2017-04-20 18:38:20 +00:00
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#include "Texture.h"
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#include "nxt/nxtcpp.h"
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namespace backend {
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// Definition of the commands that are present in the CommandIterator given by the
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// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
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// dependencies: Ref<Object> needs Object to be defined.
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enum class Command {
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AdvanceSubpass,
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BeginRenderPass,
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2017-06-12 22:12:29 +00:00
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CopyBufferToBuffer,
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2017-04-20 18:38:20 +00:00
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CopyBufferToTexture,
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2017-06-26 20:23:03 +00:00
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CopyTextureToBuffer,
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2017-04-20 18:38:20 +00:00
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Dispatch,
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DrawArrays,
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DrawElements,
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EndRenderPass,
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SetPipeline,
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SetPushConstants,
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2017-05-30 22:13:03 +00:00
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SetStencilReference,
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SetBindGroup,
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SetIndexBuffer,
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SetVertexBuffers,
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TransitionBufferUsage,
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TransitionTextureUsage,
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};
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2017-05-16 21:04:22 +00:00
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struct AdvanceSubpassCmd {
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};
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struct BeginRenderPassCmd {
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Ref<RenderPassBase> renderPass;
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Ref<FramebufferBase> framebuffer;
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};
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2017-06-26 15:43:51 +00:00
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struct BufferCopyLocation {
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Ref<BufferBase> buffer;
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uint32_t offset;
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};
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struct TextureCopyLocation {
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Ref<TextureBase> texture;
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uint32_t x, y, z;
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uint32_t width, height, depth;
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uint32_t level;
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};
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2017-06-26 15:43:51 +00:00
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struct CopyBufferToBufferCmd {
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BufferCopyLocation source;
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BufferCopyLocation destination;
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uint32_t size;
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};
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struct CopyBufferToTextureCmd {
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BufferCopyLocation source;
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TextureCopyLocation destination;
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};
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2017-06-26 20:23:03 +00:00
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struct CopyTextureToBufferCmd {
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TextureCopyLocation source;
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BufferCopyLocation destination;
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};
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2017-04-20 18:38:20 +00:00
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struct DispatchCmd {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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};
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struct DrawArraysCmd {
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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};
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struct DrawElementsCmd {
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uint32_t indexCount;
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uint32_t instanceCount;
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uint32_t firstIndex;
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uint32_t firstInstance;
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};
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2017-05-16 21:04:22 +00:00
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struct EndRenderPassCmd {
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};
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struct SetPipelineCmd {
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Ref<PipelineBase> pipeline;
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};
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struct SetPushConstantsCmd {
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nxt::ShaderStageBit stage;
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uint32_t offset;
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uint32_t count;
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};
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2017-05-30 22:13:03 +00:00
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struct SetStencilReferenceCmd {
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2017-06-01 15:30:03 +00:00
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uint32_t reference;
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};
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struct SetBindGroupCmd {
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uint32_t index;
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Ref<BindGroupBase> group;
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};
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struct SetIndexBufferCmd {
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Ref<BufferBase> buffer;
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uint32_t offset;
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nxt::IndexFormat format;
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};
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struct SetVertexBuffersCmd {
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uint32_t startSlot;
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uint32_t count;
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};
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struct TransitionBufferUsageCmd {
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Ref<BufferBase> buffer;
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nxt::BufferUsageBit usage;
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};
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struct TransitionTextureUsageCmd {
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Ref<TextureBase> texture;
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uint32_t startLevel;
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uint32_t levelCount;
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nxt::TextureUsageBit usage;
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};
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// This needs to be called before the CommandIterator is freed so that the Ref<> present in
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// the commands have a chance to run their destructor and remove internal references.
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void FreeCommands(CommandIterator* commands);
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}
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#endif // BACKEND_COMMON_COMMANDS_H_
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