dawn-cmake/include/dawn/wire/WireClient.h

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#define INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#include <memory>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/wire/Wire.h"
namespace dawn::wire {
namespace client {
class Client;
class MemoryTransferService;
DAWN_WIRE_EXPORT const DawnProcTable& GetProcs();
} // namespace client
struct ReservedTexture {
WGPUTexture texture;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedSwapChain {
WGPUSwapChain swapchain;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedDevice {
WGPUDevice device;
uint32_t id;
uint32_t generation;
};
struct ReservedInstance {
WGPUInstance instance;
uint32_t id;
uint32_t generation;
};
struct DAWN_WIRE_EXPORT WireClientDescriptor {
CommandSerializer* serializer;
client::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireClient : public CommandHandler {
public:
explicit WireClient(const WireClientDescriptor& descriptor);
~WireClient() override;
const volatile char* HandleCommands(const volatile char* commands, size_t size) final;
ReservedTexture ReserveTexture(WGPUDevice device);
ReservedSwapChain ReserveSwapChain(WGPUDevice device);
ReservedDevice ReserveDevice();
ReservedInstance ReserveInstance();
void ReclaimTextureReservation(const ReservedTexture& reservation);
void ReclaimSwapChainReservation(const ReservedSwapChain& reservation);
void ReclaimDeviceReservation(const ReservedDevice& reservation);
void ReclaimInstanceReservation(const ReservedInstance& reservation);
// Disconnects the client.
// Commands allocated after this point will not be sent.
void Disconnect();
private:
std::unique_ptr<client::Client> mImpl;
};
namespace client {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Create a handle for reading server data.
// This may fail and return nullptr.
virtual ReadHandle* CreateReadHandle(size_t) = 0;
// Create a handle for writing server data.
// This may fail and return nullptr.
virtual WriteHandle* CreateWriteHandle(size_t) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// Returns nullptr if the allocation failed.
// The data must live at least until the ReadHandle is destructued
virtual const void* GetData() = 0;
// Gets called when a MapReadCallback resolves.
// deserialize the data update and apply
// it to the range (offset, offset + size) of allocation
// There could be nothing to be deserialized (if using shared memory)
// Needs to check potential offset/size OOB and overflow
virtual bool DeserializeDataUpdate(const void* deserializePointer,
size_t deserializeSize,
size_t offset,
size_t size) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// The data returned should be zero-initialized.
// The data returned must live at least until the WriteHandle is destructed.
// On failure, the pointer returned should be null.
virtual void* GetData() = 0;
// Get the required serialization size for SerializeDataUpdate
virtual size_t SizeOfSerializeDataUpdate(size_t offset, size_t size) = 0;
// Serialize a command to send the modified contents of
// the subrange (offset, offset + size) of the allocation at buffer unmap
// This subrange is always the whole mapped region for now
// There could be nothing to be serialized (if using shared memory)
virtual void SerializeDataUpdate(void* serializePointer,
size_t offset,
size_t size) = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
// Backdoor to get the order of the ProcMap for testing
DAWN_WIRE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
} // namespace client
} // namespace dawn::wire
#endif // INCLUDE_DAWN_WIRE_WIRECLIENT_H_