dawn-cmake/test/tint/builtins/gen/firstLeadingBit/f0779d.wgsl.expected.glsl

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#version 310 es
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
vec4 vertex_main() {
firstLeadingBit_f0779d();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
void fragment_main() {
firstLeadingBit_f0779d();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
void compute_main() {
firstLeadingBit_f0779d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}