38 lines
876 B
HLSL
38 lines
876 B
HLSL
|
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
|
||
|
const uint s = min(offset, 32u);
|
||
|
const uint e = min(32u, (s + count));
|
||
|
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||
|
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
|
||
|
}
|
||
|
|
||
|
void insertBits_428b0b() {
|
||
|
int3 res = tint_insert_bits(int3(0, 0, 0), int3(0, 0, 0), 1u, 1u);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
insertBits_428b0b();
|
||
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
insertBits_428b0b();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
insertBits_428b0b();
|
||
|
return;
|
||
|
}
|