15 lines
344 B
HLSL
15 lines
344 B
HLSL
|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureSampleBias_1c707e() {
|
||
|
float2 arg_2 = (0.0f).xx;
|
||
|
uint arg_3 = 1u;
|
||
|
float arg_4 = 1.0f;
|
||
|
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4);
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSampleBias_1c707e();
|
||
|
return;
|
||
|
}
|