2022-01-21 18:40:18 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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2022-09-13 19:48:51 +00:00
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layout(binding = 0, std140) uniform S_ubo {
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2022-01-21 18:40:18 +00:00
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vec3 v;
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2022-09-13 19:48:51 +00:00
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uint pad;
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2022-01-21 18:40:18 +00:00
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} U;
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void f() {
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vec3 v = U.v;
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float x = U.v.x;
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float y = U.v.y;
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float z = U.v.z;
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vec2 xx = U.v.xx;
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vec2 xy = U.v.xy;
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vec2 xz = U.v.xz;
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vec2 yx = U.v.yx;
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vec2 yy = U.v.yy;
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vec2 yz = U.v.yz;
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vec2 zx = U.v.zx;
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vec2 zy = U.v.zy;
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vec2 zz = U.v.zz;
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vec3 xxx = U.v.xxx;
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vec3 xxy = U.v.xxy;
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vec3 xxz = U.v.xxz;
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vec3 xyx = U.v.xyx;
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vec3 xyy = U.v.xyy;
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vec3 xyz = U.v.xyz;
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vec3 xzx = U.v.xzx;
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vec3 xzy = U.v.xzy;
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vec3 xzz = U.v.xzz;
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vec3 yxx = U.v.yxx;
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vec3 yxy = U.v.yxy;
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vec3 yxz = U.v.yxz;
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vec3 yyx = U.v.yyx;
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vec3 yyy = U.v.yyy;
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vec3 yyz = U.v.yyz;
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vec3 yzx = U.v.yzx;
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vec3 yzy = U.v.yzy;
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vec3 yzz = U.v.yzz;
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vec3 zxx = U.v.zxx;
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vec3 zxy = U.v.zxy;
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vec3 zxz = U.v.zxz;
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vec3 zyx = U.v.zyx;
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vec3 zyy = U.v.zyy;
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vec3 zyz = U.v.zyz;
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vec3 zzx = U.v.zzx;
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vec3 zzy = U.v.zzy;
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vec3 zzz = U.v.zzz;
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vec4 xxxx = U.v.xxxx;
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vec4 xxxy = U.v.xxxy;
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vec4 xxxz = U.v.xxxz;
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vec4 xxyx = U.v.xxyx;
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vec4 xxyy = U.v.xxyy;
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vec4 xxyz = U.v.xxyz;
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vec4 xxzx = U.v.xxzx;
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vec4 xxzy = U.v.xxzy;
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vec4 xxzz = U.v.xxzz;
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vec4 xyxx = U.v.xyxx;
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vec4 xyxy = U.v.xyxy;
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vec4 xyxz = U.v.xyxz;
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vec4 xyyx = U.v.xyyx;
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vec4 xyyy = U.v.xyyy;
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vec4 xyyz = U.v.xyyz;
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vec4 xyzx = U.v.xyzx;
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vec4 xyzy = U.v.xyzy;
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vec4 xyzz = U.v.xyzz;
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vec4 xzxx = U.v.xzxx;
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vec4 xzxy = U.v.xzxy;
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vec4 xzxz = U.v.xzxz;
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vec4 xzyx = U.v.xzyx;
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vec4 xzyy = U.v.xzyy;
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vec4 xzyz = U.v.xzyz;
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vec4 xzzx = U.v.xzzx;
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vec4 xzzy = U.v.xzzy;
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vec4 xzzz = U.v.xzzz;
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vec4 yxxx = U.v.yxxx;
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vec4 yxxy = U.v.yxxy;
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vec4 yxxz = U.v.yxxz;
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vec4 yxyx = U.v.yxyx;
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vec4 yxyy = U.v.yxyy;
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vec4 yxyz = U.v.yxyz;
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vec4 yxzx = U.v.yxzx;
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vec4 yxzy = U.v.yxzy;
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vec4 yxzz = U.v.yxzz;
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vec4 yyxx = U.v.yyxx;
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vec4 yyxy = U.v.yyxy;
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vec4 yyxz = U.v.yyxz;
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vec4 yyyx = U.v.yyyx;
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vec4 yyyy = U.v.yyyy;
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vec4 yyyz = U.v.yyyz;
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vec4 yyzx = U.v.yyzx;
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vec4 yyzy = U.v.yyzy;
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vec4 yyzz = U.v.yyzz;
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vec4 yzxx = U.v.yzxx;
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vec4 yzxy = U.v.yzxy;
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vec4 yzxz = U.v.yzxz;
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vec4 yzyx = U.v.yzyx;
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vec4 yzyy = U.v.yzyy;
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vec4 yzyz = U.v.yzyz;
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vec4 yzzx = U.v.yzzx;
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vec4 yzzy = U.v.yzzy;
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vec4 yzzz = U.v.yzzz;
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vec4 zxxx = U.v.zxxx;
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vec4 zxxy = U.v.zxxy;
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vec4 zxxz = U.v.zxxz;
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vec4 zxyx = U.v.zxyx;
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vec4 zxyy = U.v.zxyy;
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vec4 zxyz = U.v.zxyz;
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vec4 zxzx = U.v.zxzx;
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vec4 zxzy = U.v.zxzy;
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vec4 zxzz = U.v.zxzz;
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vec4 zyxx = U.v.zyxx;
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vec4 zyxy = U.v.zyxy;
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vec4 zyxz = U.v.zyxz;
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vec4 zyyx = U.v.zyyx;
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vec4 zyyy = U.v.zyyy;
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vec4 zyyz = U.v.zyyz;
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vec4 zyzx = U.v.zyzx;
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vec4 zyzy = U.v.zyzy;
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vec4 zyzz = U.v.zyzz;
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vec4 zzxx = U.v.zzxx;
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vec4 zzxy = U.v.zzxy;
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vec4 zzxz = U.v.zzxz;
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vec4 zzyx = U.v.zzyx;
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vec4 zzyy = U.v.zzyy;
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vec4 zzyz = U.v.zzyz;
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vec4 zzzx = U.v.zzzx;
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vec4 zzzy = U.v.zzzy;
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vec4 zzzz = U.v.zzzz;
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}
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2022-01-26 16:48:55 +00:00
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