dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-nu.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
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using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_8, thread float4* const tint_symbol_4) {
float f0 = 0.0f;
float s1 = 0.0f;
float f1 = 0.0f;
bool x_72 = false;
bool x_73_phi = false;
f0 = fmod(10.0f, 0.000001f);
s1 = 9.99999935e-39f;
float const x_38 = s1;
if ((x_38 == 0.0f)) {
s1 = 1.0f;
}
bool x_62 = false;
bool x_71 = false;
bool x_63_phi = false;
bool x_72_phi = false;
float const x_42 = s1;
f1 = fmod(10.0f, x_42);
float const x_44 = f1;
float const x_46 = s1;
bool const x_48 = (isinf(x_44) || (x_46 == 1.0f));
x_73_phi = x_48;
if (!(x_48)) {
float const x_52 = f0;
float const x_53 = f1;
bool const x_54 = (x_52 == x_53);
x_63_phi = x_54;
if (!(x_54)) {
float const x_58 = f0;
float const x_60 = f0;
x_62 = ((x_58 > 0.99000001f) && (x_60 < 0.01f));
x_63_phi = x_62;
}
bool const x_63 = x_63_phi;
x_72_phi = x_63;
if (!(x_63)) {
float const x_67 = f1;
float const x_69 = f1;
x_71 = ((x_67 > 0.99000001f) && (x_69 < 0.01f));
x_72_phi = x_71;
}
x_72 = x_72_phi;
x_73_phi = x_72;
}
bool const x_73 = x_73_phi;
float const x_74 = f1;
if ((x_73 || (x_74 == 10.0f))) {
int const x_81 = x_8.x_GLF_uniform_int_values.arr[1].el;
int const x_84 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_87 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_90 = x_8.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_81), float(x_84), float(x_87), float(x_90));
} else {
int const x_94 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_95 = float(x_94);
*(tint_symbol_4) = float4(x_95, x_95, x_95, x_95);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_8, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}
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