60 lines
1005 B
WebGPU Shading Language
60 lines
1005 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf0 {
|
||
|
zero : i32;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn func_i1_(x : ptr<function, i32>) -> i32 {
|
||
|
let x_45 : i32 = *(x);
|
||
|
if ((x_45 == 10)) {
|
||
|
discard;
|
||
|
}
|
||
|
let x_49 : i32 = *(x);
|
||
|
return x_49;
|
||
|
}
|
||
|
|
||
|
fn main_1() {
|
||
|
var a : i32;
|
||
|
var b : i32;
|
||
|
var param : i32;
|
||
|
var x_37 : i32;
|
||
|
var x_35_phi : i32;
|
||
|
a = 0;
|
||
|
let x_33 : i32 = x_9.zero;
|
||
|
b = x_33;
|
||
|
x_35_phi = x_33;
|
||
|
loop {
|
||
|
let x_35 : i32 = x_35_phi;
|
||
|
param = x_35;
|
||
|
x_37 = func_i1_(&(param));
|
||
|
a = x_37;
|
||
|
let x_36 : i32 = (x_35 + 1);
|
||
|
b = x_36;
|
||
|
x_35_phi = x_36;
|
||
|
if ((x_36 < 4)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ((x_37 == bitcast<i32>(3))) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|