2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct buf2 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_4) {
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int a = 0;
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int i = 0;
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a = 1;
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int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_38), float(x_41), float(x_44), float(x_47));
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int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el;
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i = x_51;
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while (true) {
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int const x_56 = i;
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int const x_58 = x_6.x_GLF_uniform_int_values.arr[2].el;
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if ((x_56 < x_58)) {
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} else {
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break;
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}
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int const x_61 = a;
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2021-07-30 08:22:58 +00:00
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a = (x_61 + 1);
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2021-07-23 13:10:12 +00:00
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if ((x_61 > 3)) {
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break;
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}
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float const x_67 = x_9.injectionSwitch.x;
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float const x_69 = x_11.x_GLF_uniform_float_values.arr[0].el;
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if ((x_67 > x_69)) {
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discard_fragment();
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}
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{
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int const x_73 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_73 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_9 [[buffer(2)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, x_11, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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