#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
void main_1(thread float4* const tint_symbol_4) {
int i = 0;
int j = 0;
i = 0;
j = 1;
while (true) {
int const x_28 = i;
int const x_29 = j;
if ((x_28 < clamp(x_29, 5, 9))) {
} else {
break;
}
int const x_33 = i;
i = (x_33 + 1);
int const x_35 = j;
j = (x_35 + 1);
int const x_37 = i;
int const x_39 = j;
if (((x_37 == 9) & (x_39 == 10))) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;