2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int one;
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};
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struct tint_array_wrapper {
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int arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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tint_array_wrapper a = {};
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int b = 0;
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int c = 0;
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a.arr[0] = 1;
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a.arr[1] = 2;
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a.arr[2] = 3;
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b = 0;
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int const x_38 = x_8.one;
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int const x_40 = a.arr[x_38];
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c = x_40;
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int const x_41 = c;
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if ((x_41 > 1)) {
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*(tint_symbol_4) = float4(0.0f, 1.0f, 1.0f, 0.0f);
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int const x_45 = b;
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2021-07-30 08:22:58 +00:00
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b = (x_45 + 1);
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2021-07-23 13:10:12 +00:00
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}
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int const x_47 = b;
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2021-07-30 08:22:58 +00:00
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int const x_48 = (x_47 + 1);
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2021-07-23 13:10:12 +00:00
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b = x_48;
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int const x_50_save = clamp(x_48, 0, 2);
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int const x_51 = a.arr[x_50_save];
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2021-07-30 08:22:58 +00:00
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a.arr[x_50_save] = (x_51 + 1);
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2021-07-23 13:10:12 +00:00
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int const x_54 = a.arr[2];
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if ((x_54 == 4)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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