52 lines
959 B
WebGPU Shading Language
52 lines
959 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf0 {
|
||
|
one : i32;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var a : array<i32, 3>;
|
||
|
var b : i32;
|
||
|
var c : i32;
|
||
|
a[0] = 1;
|
||
|
a[1] = 2;
|
||
|
a[2] = 3;
|
||
|
b = 0;
|
||
|
let x_38 : i32 = x_8.one;
|
||
|
let x_40 : i32 = a[x_38];
|
||
|
c = x_40;
|
||
|
let x_41 : i32 = c;
|
||
|
if ((x_41 > 1)) {
|
||
|
x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0);
|
||
|
let x_45 : i32 = b;
|
||
|
b = (x_45 + 1);
|
||
|
}
|
||
|
let x_47 : i32 = b;
|
||
|
let x_48 : i32 = (x_47 + 1);
|
||
|
b = x_48;
|
||
|
let x_50 : ptr<function, i32> = &(a[clamp(x_48, 0, 2)]);
|
||
|
let x_51 : i32 = *(x_50);
|
||
|
*(x_50) = (x_51 + 1);
|
||
|
let x_54 : i32 = a[2];
|
||
|
if ((x_54 == 4)) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|