40 lines
715 B
WebGPU Shading Language
40 lines
715 B
WebGPU Shading Language
|
var<private> gl_FragCoord : vec4<f32>;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn func_() -> vec4<f32> {
|
||
|
var x : f32;
|
||
|
x = 1.0;
|
||
|
let x_30 : f32 = gl_FragCoord.x;
|
||
|
if ((x_30 < 0.0)) {
|
||
|
x = 0.5;
|
||
|
}
|
||
|
let x_34 : f32 = x;
|
||
|
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
|
||
|
}
|
||
|
|
||
|
fn main_1() {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
loop {
|
||
|
let x_26 : vec4<f32> = func_();
|
||
|
x_GLF_color = x_26;
|
||
|
if (false) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|