108 lines
3.5 KiB
Plaintext
108 lines
3.5 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) {
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uint a = 0u;
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float4 v1 = 0.0f;
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float E = 0.0f;
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bool x_69 = false;
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bool x_85 = false;
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bool x_101 = false;
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bool x_70_phi = false;
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bool x_86_phi = false;
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bool x_102_phi = false;
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float const x_35 = x_6.x_GLF_uniform_float_values.arr[1].el;
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a = pack_float_to_snorm4x8(float4(x_35, x_35, x_35, x_35));
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uint const x_38 = a;
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v1 = unpack_unorm4x8_to_float(x_38);
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float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el;
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E = x_41;
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int const x_43 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_45 = v1[x_43];
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float const x_47 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_49 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_53 = E;
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bool const x_54 = (fabs((x_45 - (x_47 / x_49))) < x_53);
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x_70_phi = x_54;
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if (x_54) {
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int const x_58 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_60 = v1[x_58];
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float const x_62 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_64 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_68 = E;
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x_69 = (fabs((x_60 - (x_62 / x_64))) < x_68);
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x_70_phi = x_69;
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}
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bool const x_70 = x_70_phi;
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x_86_phi = x_70;
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if (x_70) {
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int const x_74 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_76 = v1[x_74];
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float const x_78 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_80 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_84 = E;
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x_85 = (fabs((x_76 - (x_78 / x_80))) < x_84);
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x_86_phi = x_85;
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}
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bool const x_86 = x_86_phi;
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x_102_phi = x_86;
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if (x_86) {
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int const x_90 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_92 = v1[x_90];
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float const x_94 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_96 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_100 = E;
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x_101 = (fabs((x_92 - (x_94 / x_96))) < x_100);
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x_102_phi = x_101;
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}
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bool const x_102 = x_102_phi;
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if (x_102) {
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int const x_107 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_110 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_113 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_116 = x_10.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_107), float(x_110), float(x_113), float(x_116));
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} else {
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int const x_120 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_121 = float(x_120);
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*(tint_symbol_4) = float4(x_121, x_121, x_121, x_121);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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