2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
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float a = 0.0f;
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int i = 0;
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float b = 0.0f;
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float c = 0.0f;
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float d = 0.0f;
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bool x_67 = false;
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bool x_68_phi = false;
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float const x_37 = x_6.x_GLF_uniform_float_values.arr[0].el;
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a = x_37;
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int const x_39 = x_9.x_GLF_uniform_int_values.arr[1].el;
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i = x_39;
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while (true) {
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int const x_44 = i;
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int const x_46 = x_9.x_GLF_uniform_int_values.arr[0].el;
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if ((x_44 < x_46)) {
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} else {
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break;
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}
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float const x_49 = a;
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b = x_49;
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float const x_50 = b;
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c = x_50;
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float const x_51 = c;
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d = asin(x_51);
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float const x_54 = x_6.x_GLF_uniform_float_values.arr[1].el;
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c = x_54;
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float const x_55 = d;
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a = x_55;
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{
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int const x_56 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_56 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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float const x_59 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_60 = a;
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bool const x_61 = (x_59 < x_60);
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x_68_phi = x_61;
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if (x_61) {
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float const x_64 = a;
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float const x_66 = x_6.x_GLF_uniform_float_values.arr[3].el;
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x_67 = (x_64 < x_66);
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x_68_phi = x_67;
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}
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bool const x_68 = x_68_phi;
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if (x_68) {
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int const x_73 = x_9.x_GLF_uniform_int_values.arr[2].el;
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int const x_76 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_79 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_82 = x_9.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_4) = float4(float(x_73), float(x_76), float(x_79), float(x_82));
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} else {
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int const x_86 = x_9.x_GLF_uniform_int_values.arr[1].el;
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float const x_87 = float(x_86);
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*(tint_symbol_4) = float4(x_87, x_87, x_87, x_87);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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