47 lines
1.4 KiB
HLSL
47 lines
1.4 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_34 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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a = float2(float(x_31), float(x_34))[(x_38 | 1)];
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const float x_41 = a;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_43 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_41 == x_43)) {
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const float x_48 = a;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_50 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_53 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(x_48, float(x_50), float(x_53), a);
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} else {
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const float x_57 = a;
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x_GLF_color = float4(x_57, x_57, x_57, x_57);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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